Distant meteor showers are beautiful, but it is advised to avoid standing at the impact site.
Planets may experience shooting stars and meteor showers.
New weather and other atmospheric events have been added.
New cooking products have been added, reflecting the range of novel meats and other sustainably harvested ingredients made possible by the new creature types.
However, previous creature discoveries are now noted in the ‘Extinct’ section of the Discoveries page.
Flying and swimming creatures can now flock together.
The behaviour and animations for flying creatures has been significantly improved.
The diversity of insect and flying life has been increased.
Some uncharted systems may contain planets that are populated by rare cybernetic lifeforms.
A large number of new, highly exotic creatures have been added to the universe.
There is a rare chance for a system to have ternary stars.
Additional stars have been added to the universe.
Cloud coverage levels now vary over time.
Cloud coverage levels are now procedurally generated and vary from planet to planet.
During storms, cloud coverage now increases and darkens.
The pattern of clouds seen on a planet from space now matches the environmental conditions on the planet.
The visual quality of cloud rendering has been significantly improved.
A number of issues have been fixed that could cause patches of grass and other objects to pop out of existence when close to the player.
PC players with planetary visual quality set to ‘Ultra’ will see grass and other decorative props rendered out to larger distances.
This generation change has been done in such a way that no existing planet will have its fundamental type or hazard changed.
Every planet has a small chance of becoming infested with bizarre alien growths.
Lush planets also have a chance of becoming marshlands or swamps.
In addition, scorched planets have a chance of becoming volcanically active.
Large numbers of new plants, rocks and other objects have been added to each planet type, over doubling the available diversity.
Planetary lighting diversity has been significantly increased.
Planetary colour diversity has been significantly increased.
Planetary terrain rendering has been significantly improved.
Terrain generation for existing planets has not been affected, and player bases have not been reset.
Planets can now generate much more varied terrain, including mountains four times larger than anything previously possible.
New planets have been created in most star systems.
More purchase options » 3.0 Patch notes Planetary Generation